Boring man的线上活动 ( 全部) 已结束 自制明信片,宣传猫咪绝育常识 时间:1月8日 周三 - 4月7日 周一 87人参加 已结束 今年你看了多少本书?.
With Boring Man being a platform shooter, players have weapons to kill other players and NPC enemies. Weapons can be unlocked by leveling up, or in the case of, bought.There are 80 weapons in total.Melee Weapons.: Basic melee weapon with a very short range. Deals 15 damage,haves an 'secret' movement pressing in order back down forward will perform a 'Haduoken' a obvious reference to Street Fighters. Fire is a block who nullifie punch damage.: The sword is a formidable melee weapon with high damage and range, deals 50 damage and the Alt fire is parry that is used in the correct time will do a counterattack instantly killing the attacker/deal 100 damage.: Is more like a support tool than a weapon. Can quickly repair CTF equipment like generators and resupply. A plank with a nail.
Deals 75 damage to enemies but a hit in the head can deal 150 damage.: The shortest-ranged melee weapon next to the Fists. It can be used underwater. Its alt-fire function is throwing it, making it a powerful ranged weapon. It deals 25 damage per swing and it can kill instantly an enemy player/deal 125 damage if hit on their back.Grenades, Equipment, and MiscGrenades are tactical weapons used to manipulate the battlefield or do immense damage. Equipment adds more diversity to play styles.
Misc are unique weapons. Hand Grenade (Frag Grenade): Explodes after three seconds or on impact with an enemy. Low friction, very affected by gravity. Deals most damage at the center of the blast. The first throwable weapon you get in the game. Nitrogen Charge (Cryo Grenade): Weaker than a normal grenade but with a larger blast radius and a slowing effect.
MuleSlapper Grenade (Party/Laser Grenade): It shoots out laser beams when it explodes and it's the only weapon of this category not being influenced at all by gravity, making it very easily thrown against an enemy. Flashbang: Blinds and deafens all that are nearby. No damage, best used in Tacticool matches. EMP Grenade: Stuns and disarms in a short radius.
Deals up to 20 damage, short range. Instantly destroys any base equipment near to its blast, generators included. Molotov: Spreads flames over an area.
These can harm your enemies and yourself, but not teammates. It explodes on impact with any solid surface, enemies included. Potato Masher (Stick Grenade): It has the same attributes of a normal frag grenade except for its wider throwing range and its lower damage. Dynamite Stick: Deals a massive amount of damage, enough to kill instantly an enemy, but it takes from six to eight seconds to explode and its presence is always revealed by its hissing noise. However, it can be blown up prematurely dealing to the thrown stick explosive damage. Gas Grenade: Poisons anybody in its area of effect.
It constantly damages the enemy, and can make the enemy puke.: Heals anybody in its area of effect.Equipment allows you greater flexibility in the field.: More than doubles the height of double jumping and wall jumping, makes wall jumping much faster, allows the player to use weapons while double jumping. When combined with weapons that have a pushback, the effect can be drastically improved. Skateboard: Slippery controls, but much greater speed. Cannot fire weapons whilst in use and neither double jump. Makes wall jumps much farther and faster. It's destroyed by any explosive damage taken by the player. Extremely useful in Capture the Flag.
Explosive Vest: Unleash your inner terrorist and become an instant-kill bomb, both to yourself and everyone around you. This includes teammates, so watch out! Upon its activation, the vest will explode in about five seconds. Everyone will know when you have one and when it has been activated by the blinking red light emitted by the vest and your battle cry.
Any further damage taken after its activation set it off instantly. You'll have to use some strategy to use it efficiently. It's suggested to activate it just if your HPs are low or if you are in an area crowded by enemies.
Scuba Set: Lets you breathe underwater for a much longer period of time, see more clearly underwater and swim much faster. Useless in maps without water.Misc items are items that primarily deal damage, but dont fit in the other categories.: Infinite-use short-medium range weapon, deals 50 damage per hit, can hit up to twice on the same player. Press F to catch it, or you'll take 20 damage and drop it. Tomahawk: High-damage short range reclaimable weapons, highly affected by gravity. Deals 80 damage per hit, carries two at a time. Kunai: Two sets of three kunai.
Throws three kunai per shot, each one dealing 34 damage. Each kunai follows a slightly different path. Pineapple: A couple of tasty pineapples, each one deals 1 damage. Nothing special. Two pineapples which can deal a maximum of 2 damage if you can manage to hit an enemy with both.
Not even useful to troll enemies by killing them with one or both considered the incredibly low damage they deal. It's definitely the most useless weapon in the game.Ranged Weapons NameTypeMag.ReloadRangeDamageAcc.F. RateWg.SpecialPistol12FastMed13 body26 headMed-HighFastL.Double PistolsPistol24MedMed12 body24 headMed-HighFastL.2 shots per clickSilenced PistolPistol12FastMed5-8 body32-34 headMed-HighFastL.silencedUnderwater PistolPistol10FastMed5-8? BodyMed-HighFastL.Can underwater, +Damage while in waterBurst PistolPistol10FastMed14 head7 bodyLow SpreadFastL.Fires 3 BulletsRevolverPistol6Fast P.